![]() The production mini-pane is useful in showing what your nation's most abundant goods are, which may help you decide what kind of industry would be best for you to build. Hovering over those icons will, of course, provide more detailed information. These icons will light up to indicate when you have factories under construction, when your nation has bankrupt factories, and when your nation has unemployed craftsmen. Below the strip of production icons are 3 greyed, unlit icons. This production pane shows that Brazil's most produced goods are coffee, fruit, tobacco, cattle, and tropical wood. You'll be able to identify the goods by their icons after getting accustomed to them. You can hover over the icons to see a tooltip with the names and exact amounts, but simply knowing what is most abundant is good information in and of itself. The production pane displays the top 5 goods produced by our nation. I'll go into more detail on the main windows that these panes open later. Let's take a closer look at the information provided in the 8 primary info panes before moving on. The Technology screen, on the other hand, you will pay a visit to each time you successfully research a tech. Even if you do use it, you may only open it one or two times during a game. For example, you may be able to go through an entire game without opening the Trade panel. Each one of these screens have a use, and you'll most likely have all of them open at one point or another during your game. ![]() Opening them will display a full screen window which may either simply provide information, or provide you with important options that you'll need to tweak in order to run your country properly. These small panels provide a small, helpful amount of information about your country at a glance. I don't actually use the battle planner either, but I'll show it off quickly near the end of this update.Īlong the top of the screen, there are 8 panels which can be opened by either clicking them, or by pressing F1 through F8: Production, Budget, Technology, Politics, Population, Trade, Diplomacy, and Military. Just above the map in the bottom corner is also a section for alert icons, which I don't actually use, and the battle planner. I'll go through a few more of them later in this update, but feel free to look through the others on your own and determine if they are of use to you. There are lots of map modes and depending on how you play, you may find some useful that I don't, and vice versa. Political mapmode, where countries are given distinct colors from one another is hotkey W. ![]() So, the terrain mapmode which we begin in is also the top-left mapmode button: hotkey Q. The hotkeys for mapmodes are the top two rows of letters on the keyboard. In the bottom corner is the minimap which is topped by buttons to display different mapmodes. The outlier can be customized to show or hide whatever you prefer, or hidden completely if you decide you don't need it. The outlier shows other handy information at a glance, such as your armies, navies, buildings and factories under construction, your national foci, and several other things. On the right side of the screen is a semi-opaque panel with a golden border which is called the outlier. This is the first area that we'll take a closer look at. Along the top of the screen is a bar of panels which can each be clicked to reveal the lion's share of information and controls that you'll need to see in order to run and manage your country. Just bear with me, and if it doesn't seem like I provide complete detail at first, keep in mind that I will revisit different UI elements as they become relevant during the playthrough. And I say quick, but it will probably end up being one or two updates. However, before we actually start playing, I want to take a quick look at all of the elements of the UI. We start centered on our capital, where we have a small standing army standing idle. After picking Brazil and starting our game, we're met with the main game screen.
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